House of Pleasure. Dev diary # 4. Emotional simulation

November 4th, 2019

Hello guys. 

Today I will tell you how I am planning to simulate emotions and relationships with slaves in the game. Keep in mind, everything below is subject to change. I only started to implement this system. A lot of testing will be required before it works as I imagine. 

So, each slave has 3 sets of characteristics: traits, relationships and emotional states 

Traits 

Those are the things that determine slave’s character. They don’t change. 

  1. Pride. Higher pride means she will resent being a slave. It will be harder to make her accept her fate. 
  1. Naivete. How easily she trusts people. 
  1. Sneakiness. Girl’s ability and willingness to lie and manipulate people. 
  1. Libido. How much she enjoys sex. But it’s not that simple. Even if a girl has high libido, that doesn’t mean that she will automatically enjoys everything that you or clients do to her. 

Relationships 

These characteristics determine what a slave feels about player’s character. They change slowly other time. 

  1. Affinity. Whatever she likes or hates you as a person. 
  1. Trust. Whatever she believes that you will treat her fairly. 
  1. Respect. High respect will deter a girl from trying to lie or manipulate you. 
  1. Fear. How much she fears you. 

Emotional states 

These things can change rapidly. A combination of states determines slave’s current mood. Which in turn affects her speech, animations and how she respond to player’s actions and other events 

  1. Happiness 
  1. Anger 
  1. Confidence 
  1. Stress 

The last one is important because when it’s above a certain level, a slave cannot be sent to work. So, you should manage it carefully. 

So, when a player does something, relationships and emotional states adjust. And how they adjust depends on: 

  1. What exactly had been done or said 
  1. Girl’s traits 
  1. Girl’s current relationships 
  1. Girl’s current mood 

Also, same actions have a diminishing result if performed in close succession. 

Regarding accessibility of those characteristics to the player. Currently I think, that only stress level should be shown (since it determines whatever a slave can attend clients or not). The rest will be hidden, but a player can guess them by paying attention to girl’s behavior. Although maybe I will make an option to show everything. 

That’s all for today. 

Next time I will explain, how you will couch your slaves in the art of love making and, I will talk about interactions with clients. 

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