Finally, today I will announce my new project. I’ve been thinking about it for more than a year. Several times it changed drastically (in my mind). Here is my current vision for the game.
It’s called (title may change): “Uncle Vulvius’ House of Pleasure”
The genre will be different from my previous projects. Basically, it’s a slave management and trainer. And yes, I know there are tons of games like that already, but in my opinion almost all of them have big flaws. In particular here a list of things, that I don’t like:
- Not enough freedom for the player. What I mean is some kind of linear progression path. First you must do this, then you can do that. If she’s a slave, I should be able to do anything from the beginning if I want to
- Focus on non-sexual activities like washing, cleaning the house, cooking food etc. Me personally, I have no interest in a house chores simulator
- Too much numbers. Usually in the form of stats. That’s just breaks the immersion
- Unrealistic behaviour. Slave does not react to player’s actions like a human being
- Not enough art and animation. That’s self-explanatory
And that’s how I want to address those issues in my project:
- Player can do what he wants. But of course, girl will react differently, so there will be consequences
- No house chores, very simple
- Regarding stats my intension is too hide most of the numbers for the player. But instead a slave will behave differently depending on your actions, her emotional state and other factors
- My plan is to create a realistic relationship/emotional engine. It will take into account slave’s characteristics, player’s actions, NPC’s actions and other events in the game world
- All main characters will be animated, there will be sexual training and punishments animated and interactive, cutscenes for important story events
The plans are ambitious, but I think, I can do it.
In the next dev diary I will talk about game world, main character and the story