Uncle Vulvius’ House of Pleasure. Dev. Diary #6. Interactions with a slave.

January 27th, 2020

During the day time gameplay, there will be a list of interactions available for every slave you manage.  

1. Talk  

a. Ask about herself  

A player can find out more about a girl’s backstory and even unlock some side quests related to her. 

b. Ask about sexual experience  

There will be subtopics regarding particular acts. A player can find out whatever a girl tried these things, whatever she likes it or not. It can be useful while planning her interactions with clients.  

c. Other topics  

Something connected with the main and side quests.  

2. Sexual training  

See the previous dev. Diary  

3. Encouragement  

a. Verbally encourage  

Say something nice to your slave.  

b. Give a present  

Buy something for her. It requires money  

c. Night off  

Allow her not to work the following night. It relieves stress, but lowers a slave’s popularity and doesn’t make you money.  

4. Discipline  

a. Scold  

Say something mean.  

b. Slap  

Exactly what is says.  

c. Corporal punishment  

This will be a separate mini-game. I will talk about it more in future dev. diaries.  

5. Appearance  

a. Strip  

Order a slave to take off her clothes  

b. Change costume  

For each girl, there will be her own costume and also an official house uniform (very sexy). There will also be additional costumes that a player can buy or earn by completing quests.  

c. Change pubic hair  

Several styles will be available including completely shaved.  

A slave will react differently to every interaction depending on her mood, her character, and relationships with the player. For example, you give a present to a girl. If she likes you, she will react positively. But if she hates you, she’ll be suspicious or even annoyed by that gesture.   

Additionally, repeating the same thing day after day will have a diminishing return.  

Also, a girl could straight out refuse to follow your orders. Then you’ll have to find a way to change her mind. You can use a stick or a carrot (not literally) or just wait for another day.  

Basically, I want to make the whole process as close to real human interaction as possible. I regard it as an essential part of this project.  

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