House of Pleasure. Dev diary # 4. Emotional simulation

November 4th, 2019

Hello guys. 

Today I will tell you how I am planning to simulate emotions and relationships with slaves in the game. Keep in mind, everything below is subject to change. I only started to implement this system. A lot of testing will be required before it works as I imagine. 

So, each slave has 3 sets of characteristics: traits, relationships and emotional states 

Traits 

Those are the things that determine slave’s character. They don’t change. 

  1. Pride. Higher pride means she will resent being a slave. It will be harder to make her accept her fate. 
  1. Naivete. How easily she trusts people. 
  1. Sneakiness. Girl’s ability and willingness to lie and manipulate people. 
  1. Libido. How much she enjoys sex. But it’s not that simple. Even if a girl has high libido, that doesn’t mean that she will automatically enjoys everything that you or clients do to her. 

Relationships 

These characteristics determine what a slave feels about player’s character. They change slowly other time. 

  1. Affinity. Whatever she likes or hates you as a person. 
  1. Trust. Whatever she believes that you will treat her fairly. 
  1. Respect. High respect will deter a girl from trying to lie or manipulate you. 
  1. Fear. How much she fears you. 

Emotional states 

These things can change rapidly. A combination of states determines slave’s current mood. Which in turn affects her speech, animations and how she respond to player’s actions and other events 

  1. Happiness 
  1. Anger 
  1. Confidence 
  1. Stress 

The last one is important because when it’s above a certain level, a slave cannot be sent to work. So, you should manage it carefully. 

So, when a player does something, relationships and emotional states adjust. And how they adjust depends on: 

  1. What exactly had been done or said 
  1. Girl’s traits 
  1. Girl’s current relationships 
  1. Girl’s current mood 

Also, same actions have a diminishing result if performed in close succession. 

Regarding accessibility of those characteristics to the player. Currently I think, that only stress level should be shown (since it determines whatever a slave can attend clients or not). The rest will be hidden, but a player can guess them by paying attention to girl’s behavior. Although maybe I will make an option to show everything. 

That’s all for today. 

Next time I will explain, how you will couch your slaves in the art of love making and, I will talk about interactions with clients. 

House of Pleasure. Dev. diary #2. World and story

October 4th, 2019

 

Hello guys 

Today I will tell you about the game world, the protagonist and the story. 

The game takes place in a fantasy setting in a city named Salagara. It’s a capital of a declining but still mighty empire. The city is a center of power and commerce. Any commodity from every corner of the world could be found there. That includes humans and other sentinel beings. As slavery is legal and in fact integral part of the economy. 

Our hero is a young man. He was sent to the capital by his parents to study civil service and become a respected imperial bureaucrat. But the city offers too much distractions. Unable to focus on his studies the protagonist was kicked out of the academy. He tried to find a job but lacks any kind of useful skill. Now our hero is faced with a gleam prospect of returning to his parents in shame and, more importantly, to spend his life in a boring provincial town. 

Luckily there is still hope. Before departing for Salagara the young man received a letter from his father. It is addressed to a wealthy entrepeneur Hostus Vulvius. Apparently, he owns a favor to the old man. The letter is supposed to be used only in a case of a dire need, but to our hero the current situation seems to fit that description. 

He comes to see Hostus Vulvius and finds out that this man owns an establishment that provides sexual services of slaves to a wealthy clientele. It’s called “House of Pleasure”. 

The favor that the owner owns to the the protagonist’s father turns out to be pretty big. As our hero gets a job of one of the overseers. He is responsible for slaves’ well-being and their performance with the clients. 

Very soon the young man realizes that he really, really likes the new job and has a talent for it. Now his goal is to be promoted and to be put in charge of higher class slaves that serve higher class patrons. During his quest our hero will encounter a lot of important and interesting people, he’ll be involved in political intrigues, meet his childhood crush and learns tons of dirty secrets. 

 PS. The motion clip is not a part of the game. That’s the result of my experiments with Spine (animation software). It’s the kind of style of animation that I will do for this project

New game announcement

September 25th, 2019

Finally, today I will announce my new project. I’ve been thinking about it for more than a year. Several times it changed drastically (in my mind). Here is my current vision for the game. 

It’s called (title may change): “Uncle Vulvius’ House of Pleasure” 

The genre will be different from my previous projects. Basically, it’s a slave management and trainer. And yes, I know there are tons of games like that already, but in my opinion almost all of them have big flaws. In particular here a list of things, that I don’t like: 

  1. Not enough freedom for the player. What I mean is some kind of linear progression path. First you must do this, then you can do that. If she’s a slave, I should be able to do anything from the beginning if I want to 
  1. Focus on non-sexual activities like washing, cleaning the house, cooking food etc. Me personally, I have no interest in a house chores simulator 
  1. Too much numbers. Usually in the form of stats. That’s just breaks the immersion 
  1. Unrealistic behaviour. Slave does not react to player’s actions like a human being 
  1. Not enough art and animation. That’s self-explanatory 

And that’s how I want to address those issues in my project: 

  1. Player can do what he wants. But of course, girl will react differently, so there will be consequences 
  1. No house chores, very simple 
  1. Regarding stats my intension is too hide most of the numbers for the player. But instead a slave will behave differently depending on your actions, her emotional state and other factors 
  1. My plan is to create a realistic relationship/emotional engine. It will take into account slave’s characteristics, player’s actions, NPC’s actions and other events in the game world 
  1. All main characters will be animated, there will be sexual training and punishments animated and interactive, cutscenes for important story events 

The plans are ambitious, but I think, I can do it. 

In the next dev diary I will talk about game world, main character and the story